I had a chance to talk to George Andreas, the Creative Director of Sony’s PlayStation VR Worlds, at GDC 2016 where we talked about the narrative experiments, lessons learned, as well as the four other bespoke experiences ranging from an underwater experience, a space adventure, street luge racing game, and the futuristic competitive sporting game of Danger Ball.Īll of these experiences will be exclusively shipping with the PlayStation VR, and so in my podcast wrap-up, I make some comments and reflections about the ongoing debate about the exclusive vs. The flashback action sequences serve to transport you into having an embodied presence, and it’s the closest experience I’ve felt to suddenly living within an action film. It’s structured as a flashback sequence starting with you being confronted within an interrogation room, and there are branching narratives that flavor the timing of the plot points and can be triggered by whether or not you’re paying attention to the main character. Sony’s The London Heist is one of the best fusions of narrative VR storytelling with interactive game components.
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